With our project edited in a rough cut put togeather by our own Kieran Woodhall, it was time to present our rush to Chris Cooke. My concerns were of the sound levels which at times (especially the rain) drowned out the more important points.
Chris, gave mostly positive feedback, saying that reshooting it was not needed as he felt we have done well. However he came up with ideas on how to play with the sound, particularly the moment where our character picks up the phone a second time, but doesn't put it to her ear, as the lights have gone out. He suggested we have a sound, to give away that the fuses have deliberately been blown to enforce the danger on the phone by having a sound heard from the phone that only the audience can hear. Our feedback basically was to use the sound to tell the rest of the story, as the visuals do a good enough job, however it only tells 40% of the story, as sound is key to represent fear.
Immediately after the feedback, I met with Kieran briefly to inform him that I will be getting some sound equipment out and begin making foley sounds according to a list Chris pointed out.
His main advice was to restructure so more is added to the visuals story wise (we criticised a shot near the start for being in the wrong place narrative wise), and build up the sound by stripping the drone and putting it in last so as to control the levels of sound accurately. Over the next couple of days I will be foleying different sounds to give to Kieran, and I have offered to help with the sound edit so he isn't carrying the entire post production process by himself.
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